jet bougan

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Cinematic Artist for Dramatic Labs (March 2021 - November 2022)

Project: Star Trek: Resurgence

Responsible for cinematography character staging, timing, implementation and testing.
Storyboarding and previsualization, through final game polish.
Worked in Unreal Engine, with Sequence tools and propietary dialog engine

Cinematic Artist for Turn10 Studios (July 2020 - January 2021)

Project: Forza Motorsport

Responsible for cinematography character staging, timing, implementation and testing
Helped develop visual scripting system to drive logic and variable cutscenes

Cinematic Artist for Telltale Games (June 2013 - November 2017)

Projects: The Wolf Among Us, The Walking Dead Season 2, Tales from the Borderlands, Game of Thrones, The Walking Dead: Michonne, Minecraft Story Mode, Batman: The Telltale Series, Guardians of the Galaxy

Worked on cutscenes, interactive dialog, and action. Responsible for making decisions on camera locations, character staging and acting, composition of shots, pacing, etc Credited as "Bridget Bougan"

Artist & Programmer for Daxnd Studios (2016-present)

Notable project: Slipstream Scalawags

In charge of all art direction, and produced all assets so far. Illustrating environments and character portraits, animating sprites, producing cutscene art. Developing the game itself in Unity with C# All graphic design, including logos and UI Video editing for trailers Split responsibility for game design with my partner

Freelance Artist (since 2007)

Worked for primarily online clients, creating sketches, illustrations, tiling patterns, and other art pieces tailored to their specifications.

Freelance Animator (since 2009)

Notable project: "All The World" short film for Bigfott Studios

Worked on 9 short animations for a montage scene. Responsible for 100% of animation, pencil tests, and clean up drawings. Credited as "Bridget Bougan"

Contributing Artist for WhatPumpkin (Summer 2010 - Summer 2012)

Project: Homestuck

Assisted in creating full sprite sheets for characters, based on existing artwork. Animated walking loop for "[S] Make her pay." Animated several character battle sprites. Completed illustration for calendar product. Assisted in organizing and hosting live drawing webcast. Completed full-color illustrations for computer wallpaper and prints. Various other assets for Flash work. Credited as "myluckyseven"


Animation Mentor

Date: January 2013 - June 2013 (Left due to starting at Telltale Games)

Program: Character Animation

Studied 3D Character Animation in Maya from professional animators currently in the industry at Pixar.

Vancouver Institute of the Media Arts

September 2008 - August 2009

Program: Classical Animation (completed diploma)

Courses Included: Traditional and Flash-based animation, Life Drawing, Storyboarding, Layout & Design, and Animation History. Focus was on classic pencil-and-paper character animation for the first 3/4s of the course, and then we were taught in current industry standards and techniques for Flash-based puppetry style animation. Teachers were all current or former aniamtion industry professionals in Vancouver BC.


  • Above average knowledge of PCs and networking.
  • 17+ years experience with Wacom products.
  • Heavy experience in customizing settings for optimized workflows.
  • Quick to adapt to new software.
  • Used to keeping an organized file structure.
  • Some experience with CSS and HTML.
  • Some programming knowledge, experience working with Java,Javascript, PHP, and C#.
  • Quick to pick up and work out code.


Game Engines

  • Unreal Engine 3 & 4
  • Unity
  • Various proprietary tools

Art Software

  • Adobe Photoshop
  • CLIP Studio Paint
  • Tv Paint Animation
  • Toonboom Storyboard Pro
  • Adobe Flash/Animate
  • Adobe Illustrator
  • Rebelle 5
  • Paint Tool Sai

Editing Software

  • Adobe After Effects
  • Da Vinci Resolve
  • Adobe Premiere


  • Blender
  • Autodesk Maya
  • Autodesk 3DS Max